Oversteer Racing

Posts associated with Oversteer Racing

This week I’ve:

  • Oversteer Racing – added code to improve wheel to wheel racing of NPC cars
  • Oversteer Racing – started work on code to allow NPC cars to avoid obstacles
  • Oversteer Racing – started work on code allowing NPC cars to overtake
  • Oversteer Racing – limited the effect of the tow so that a tow only occurs above a certain speed

This week I’ve:

  • Oversteer Racing: fixed a problem with calculating pit stop time for rival cars related to pit box accuracy
  • Oversteer Racing: fixed an issue that was causing the player UI not to update correctly
  • Oversteer Racing: fixed an issue where rival pit stop duration was calculated incorrectly if fuel was needed
  • Oversteer Racing: fixed an issue where rivals were too eager to stop for fuel
  • Oversteer Racing: wrote the dev blog for July
  • RF1: updated to Django 1.11.15
  • Misc: started reading “The DevOps Handbook”