Oversteer Racing

Posts associated with Oversteer Racing

This week I’ve:-

  • RF1: a few minor changes following the upgrade to Django 1.11
  • Oversteer Racing: started work on race strategy for AI cars. Specifically, when the AI cars choose to pit.
  • Oversteer Racing: improved the look of the game by adjusting the graphical settings within Unity.
  • Oversteer Racing: produced a #screenshotsaturday
  • Web: finished uploading details of the AES publications from 2017

This week I’ve mostly:

  • Glossary: upgraded to CakePHP 2.10.7 now that this has been released following a fix to the bug I’d identified and then tested the fix for in 2.10.6
  • Oversteer Racing: I’ve been working on creating a smoother transition when we change the level of drag or rolling resistance on the cars (for example, when getting a ‘tow’ from the car in front or when off the track). I’m quite pleased how this has turned out as it looks nicer but also allows you to carry speed from following a car when moving out to over take it.
  • Oversteer Racing: fixed a bug causing the car not to suffer damage when colliding with the wall around the edge of the circuit.