Goals and achievements

My goals for 2017 are as follows:

  1. Reach a minimum of “Beta” status with my next game (or better ;-)) and get it out to my playtesters
  2. Do at least two #screenshotsaturday’s again
  3. Find more time to work on my own projects
  4. Be happier at work – at this time I don’t know what this means but I’ve not been happy at work for a while and I need to address this…. somehow.

Well, it’s hard to put a positive spin on many things in 2016… I’m still reeling from the Brexit and Trump votes 🙁

  1. Reach either “first playable” or “Beta” status with my next game (or better ;-)) – FAIL (I’ve done a fair amount but no escaping this as a fail)
  2. Do at least two #screenshotsaturday’s – DONE 30/07/2016 and 29/10/2016
  3. Do at least one presentation/talk about my games – DONE 17/02/2016
  4. Find more time to work on my own projects – PARTIAL
    • I’ve reduced some external commitments and improved my organisational skills by using Todoist.

Score: 2.5/4 – not bad…

So, an OK year then and a bit better than 2015. However, the lack of time is still a concern and definitely an issue for the coming year.

My goals for 2016 are as follows:

  1. Reach either “first playable” or “Beta” status with my next game (or better ;-))
  2. Do at least two #screenshotsaturday’s (carried over from 2014 and 2015)
  3. Do at least one presentation/talk about my games
  4. Find more time to work on my own projects

This time last year I set out my goals for 2015, a year has passed so it’s time to review them….

Goals for 2015 and how well I did

  1. Get Bubblision in at least one other Android store – DONE 22/02/2015
  2. Create a Bubblision build for iOS – FAIL (Decided to focus on my next game instead)
  3. Get an early, but playable, build of my next game – PARTIAL (It’s getting there but still not happy with the physics)
  4. Do at least one #screenshotsaturday (carried over from 2014) – FAIL
  5. Reduce the number of web sites I look after – FAIL (but I’ve not taken any more on)

Score: 1.5/5

Ouch, not a great year then in terms of completing the goals I’d set for myself. The main issue has been time, I’ve simply not had enough time to work on these projects and my efforts have been required elsewhere. On the plus side, I don’t need to think too hard to come up with some goals for 2016 😉

Following on from setting goals for 2014, I’m going to try and do the same again this year.

So, my goals for 2015 are as follows:

  1. Get Bubblision in at least one other Android store
  2. Create a Bubblision build for iOS
  3. Get an early, but playable, build of my next game
  4. Do at least one #screenshotsaturday (carried over from 2014)
  5. Reduce the number of web sites I look after

At the beginning of 2014 I blogged a list of goals for the coming year. As a year has passed it’s time to review how well I did.

Goals for 2014 and how well I did

  1. Start a company – DONE 14/05/2014
  2. Ship my first game – DONE 02/01/2015 ( technically two days late but I’m counting that as a success)
  3. Do at least one #screenshotsaturday – FAIL
  4. Rationalise my side projects – specifically:-
    • Reduce the number of web sites I look after – PARTIAL (I’ve reduced the number and made some sites static to limit the overhead)
    • Reduce the number of committee roles I hold – DONE (I’ve left one committee and dropped one of my two officer roles on another. Importantly I’ve also avoided volunteering for anything else.)

Score: 3.5/5

I’m reasonably pleased with that 🙂

Wow, I can’t believe it’s a year since the first post on my blog. I feel like I should mark the occasion with some nostalgia laden review… Unfortunately I’m not very good at those so the best we can hope for is a vaguely coherent brain dump of the (larger) things I’ve done in the form of a bulleted list:

  1. Posted more than 70 times
  2. Learned a new programming language C#
  3. Begun to get to grips with Unity
  4. Started a company (albeit only last week)
  5. Learned a lot about mobile development
  6. Become a regular attendee at socials and meet-ups at the Bristol Games Hub
  7. Read a lot about games development (both online and in print)
  8. Adopted a reasonably agile way of working on my various projects (it works for me anyway)
  9. Got a lot better at Test Driven and Test Supported Development
  10. Improved the quality and/or development infrastructure for a lot of my side projects.

I’ll be honest, I’m not one for New Year’s resolutions… it’s not that I pick things I can’t achieve it’s just that I forget what they are and carry on regardless so the resolutions become meaningless. I also never review them the following year and work out how well I did.

So, this year I’m going to try setting some goals (not resolutions) and, at the end of the year, I’ll review them and give myself a score based on how many I completed. My aim is to have things that can be classed as done/not done rather than more ambiguous desires.

  1. Start a company
  2. Ship my first game
  3. Do at least one #screenshotsaturday
  4. Rationalise my side projects – specifically:-
    • Reduce the number of web sites I look after
    • Reduce the number of committee roles I hold

Edit: How did I do?