Alpha

This week I…

  • ┬áReleased an alpha version of Bubblision (v1.1) – the main change is that it has added game functionality allowing players to skip the current player bubble colour. I think it makes the game more fun but I’m worried it’ll make it too easy.
  • More work on the responsive redesign for the shop – almost done now!
  • Upgraded RF1 to use Django 1.8
  • Began work on changes to RF1 to use the URL reverser. The intention is that once this work is done I’ll move the site to SSL only.

Released what I hope will be the final alpha of Bubblision before the initial release.

Some tasks completed during this sprint:

  • Fixed a number of minor bugs
  • Updated GameAnalytics and Google Play Services
  • Added privacy policy
  • Updated list of play testers
  • Created (and added) a sound for levelling up

Some other things I did:

  • Celebrated Christmas ­čÖé
  • Started work on the company website

The main achievement for this sprint has been releasing a third alpha of Bubblision – this latest alpha introduces the new level system.

Some tasks completed during this sprint:

  • Created the level system
  • Changes some of the particle effects
  • Limited power-ups to only showing after level three
  • Record the highest level a player reaches
  • Added a “Paused” message when paused
  • Created a pop-up screen between levels

Other tasks:

  • Added a blog post to the company website

Had another reasonable sprint and made good progress, including releasing the first (and second) Alpha of Bubblision.

Some tasks completed during this sprint:

  • Reworked the Google Play Game Services screen
  • Tweaked design of “Log out” button
  • Released the first Alpha of the game to my group of testers (12/11/2014)
  • Auto-submit scores on logging in (feedback)
  • Design tweaks to “Play” button (feedback)
  • Refactored the AdMob integration to fix a bug where an ad might appear on the game screen
  • Released second Alpha (15/11/2014)