This week I’ve:-

  • Oversteer Racing: changed the colour of the default shadows to better reflect real life
  • Oversteer Racing: adjusted the rate of tyre wear to separate the effects of tyre wear and fuel usage a bit
  • Oversteer Racing: improved the driving of the AI cars to reduce their lap times to within 0.5 – 1s of the player
  • Oversteer Racing: added support for suggested speeds for AI cars
  • Oversteer Racing: started work on code to track car positions during the race

This week I’ve:-

  • Oversteer Racing: added functionality to allow players to retire from the race.
  • Oversteer Racing: fixed an issue to increase the precision of lap times.
  • Oversteer Racing: carried on developing code to handle the end of the race.

This week I’ve:-

  • Oversteer Racing: carried on working on code to handle the end of the race
  • Oversteer Racing: updated the UI to show number of laps in the race
  • Oversteer Racing: fixed an issue that meant lap times only displayed to hundredths of a second and not thousandths