Archive of posts from February 2014


Bubblision – Sprint 11 start

Once again I’m expecting to have only limited time to work on Bubblision during this sprint as I’ll be launching my fantasy F1 game for 2014. That said I’m going to try and complete the following… Sprint stories Finish the ‘Game Over’ screen Stop restored bubbles from overlapping existing bubbles when they first appear Consider adding high scores and best colour streak to the game screen Decide on an Ad network Expected duration Two weeks... Read on

Bubblision – Sprint 10 complete & SunUp #14-08

As expected, I didn’t have a huge amount of time to spend on Bubblision during this sprint. Tasks completed this sprint: Sorted out the scaling for different screen resolutions Removed the old code for adjusting camera size on the menu screens Created/improved GUIs and screens Home screen Help screen Credits screen Game screen – addition of logo and score etc Added functionality to toggle the sound on and off SunUp #14-08 Spent most of my... Read on

SunUp #14-07

This has been a pretty hectic week and I’ve not got much done on Bubblision. The two tasks I’ve completed are: Upgraded GameAnalytics to 0.5.9 Installed Unity Test Tools The main reason I’ve not got much done is that I’ve been working hard on RF1. The new F1 season is rapidly approaching and it’s the second pre-season test this coming week. I hope to launch the competition after that test and there are a number... Read on

Bubblision – Sprint 10 start

I’m expecting to have to spend some time on my fantasy F1 project in the next couple of weeks so I can launch it well ahead of the coming season. This means I’ll only be able to put in a limited amount of time on Bubblision and just have a few stories to focus on (albeit important ones). Sprint stories Create the GUI for all remaining screens Sort out the correct scaling for various screen... Read on

Bubblision – Sprint 9 complete & SunUp #14-06

This has been a bit of a mixed up sprint as I’ve had a lot of other things to do at the same time so I’ve not been able to put in as much time as I’d have liked. Over the next few weeks I’ll launch my fantasy F1 game so that will impinge on the time available for Bubblision too. Tasks completed this sprint: Increased the speed of the restored NPC bubbles an increased... Read on

Unity – duplicate objects

If you’re a regular reader then you might’ve noticed that I’ve been struggling to fix an annoying bug in Bubblision for a couple of sprints. Initially the bug manifested itself as a graphical glitch where the two particle systems that are used when the player bubble hits an NPC bubble were played at the same time. Collisions would occasionally produce particles of two different colours. Later on I realised that occasionally I’d also get collisions... Read on

SunUp #14-05

I got a few things done this week. Most importantly I think I’ve now resolved the annoying duplicate player bubble bug that I’ve been trying to solve for a few weeks now (further details). This week I’ve finished: Give restored NPC bubbles an increased speed Fix duplicate player bubble bug Code tidy up Investigated how to pause the game Read on