Archive of posts from January 2016


Goals for 2016

My goals for 2016 are as follows: Reach either “first playable” or “Beta” status with my next game (or better ;-)) Do at least two #screenshotsaturday’s (carried over from 2014 and 2015) Do at least one presentation/talk about my games Find more time to work on my own projects Read on

2015 Review

This time last year I set out my goals for 2015, a year has passed so it’s time to review them…. Goals for 2015 and how well I did Get Bubblision in at least one other Android store – DONE 22/02/2015 Create a Bubblision build for iOS – FAIL (Decided to focus on my next game instead) Get an early, but playable, build of my next game – PARTIAL (It’s getting there but still not happy with the... Read on