This week I’ve:

  • Oversteer Racing: completed AI pit strategy code
  • Oversteer Racing: fixed a longstanding issue related to car numbering
  • Oversteer Racing: added way points to the pit lane of the test track to allow AI cars to visit the pits
  • Web: completed a web site move from one host to another and reinstated automatic backups
  • Misc: did some configuration work to move mailboxes for the AES

This week I’ve:

  • Oversteer Racing: fixed the bug with the lap timing that affected split times and sometimes stated that cars were one lap further behind than they were.
  • Oversteer Racing: the dust particles bug re-appeared but I’m pretty sure I’ve now fixed that for good.
  • Misc: updated to MantisBT 2.13.1

Another busy week, all I’ve managed is:

  • RF1: more work on replacing the Google static charting with chart.js
  • Misc: carried on reading a book about freemium mobile games design
  • Misc: went to ‘Reload, Relive, Replay’ which was awesome
  • Misc: more GDPR stuff

It’s been a really busy week but I’ve managed a few things:-

  • RF1: updated the game to show pit stop data on the component score page
  • RF1: carried on working on replacing the current charting system