This week I:

  • Oversteer Racing: fixed the particle issue introduced when upgrading to Unity 5.4.1 (seems like I was working around a bug in 5.3 that was fixed in 5.4.1, so then my workaround stopped)
  • Oversteer Racing: now using the SpriteLamp shader and a normal map to dynamically light the car sprite
  • Oversteer Racing: started work on the damage model for the car
  • Web: updated RF1 to Django 1.8.15

This week I’ve:

  • Oversteer Racing: updated the telemetry scripts to cope with cars going through the pit lane as well as following the track
  • Oversteer Racing: did a bit of research on alternative shaders for lighting the car
  • Oversteer Racing: tried a few new ideas for moving the camera with the intention of fixing some bugs but also making the game look better