This week I’ve:-

  • RF1: a few minor changes following the upgrade to Django 1.11
  • Oversteer Racing: started work on race strategy for AI cars. Specifically, when the AI cars choose to pit.
  • Oversteer Racing: improved the look of the game by adjusting the graphical settings within Unity.
  • Oversteer Racing: produced a #screenshotsaturday
  • Web: finished uploading details of the AES publications from 2017

This week I’ve been pretty busy but I have:

  • RF1 – upgraded dev site to Django 1.11 (LTS)
  • RF1 – upgraded production site to Django 1.11 (LTS)

This has been an important bit of work as I was using the last LTS release (1.8) and this is end of life in April.

This week I’ve mostly:

  • Glossary: upgraded to CakePHP 2.10.7 now that this has been released following a fix to the bug I’d identified and then tested the fix for in 2.10.6
  • Oversteer Racing: I’ve been working on creating a smoother transition when we change the level of drag or rolling resistance on the cars (for example, when getting a ‘tow’ from the car in front or when off the track). I’m quite pleased how this has turned out as it looks nicer but also allows you to carry speed from following a car when moving out to over take it.
  • Oversteer Racing: fixed a bug causing the car not to suffer damage when colliding with the wall around the edge of the circuit.

My goals for 2018 are:

  1. Reach a minimum of “beta” status with Oversteer Racing
  2. Do at least three #screenshotsaturdays
  3. Set aside some dedicated time each week to work on my own projects
  4. Read 10 books
  5. Tweet at least 15 times about Oversteer Racing
  6. Make a kit… mainly because I haven’t made one for almost 30 years and I fancy making one