Archive of posts from March 2014

SunUp #14-13

As predicted I’ve not done anything on Bubblision over the last week. I have done a few other things though: Tweaked some of my backups on Amazon EC2 I’ve made some minor updates to RealityF1 Worked on the Back Link profile for one of my sites Read on

Bubblision – Sprint 12 complete & SunUp #14-12

In the last sprint I completed: Stop new bubbles overlapping Made re-instantiated bubbles faster Stopped the ‘slow down’ power-up being shown when only one bubble remains Cleared power-ups when the last bubble has burst (i.e. end of the game) Tweaked the text colour used in the ‘end game’ screen Read the Unity documentation on testing Play testing A few other things I did: Did some analysis on link profiles and thin content (SEO) for one... Read on

SunUp #14-11

It’s been an interesting week and I’ve been working on a wide range of things: I’ve moved more of my backups to Amazon EC2 I also wrote some notes on how to set this up so it’s less of a chore next time 😉 I upgraded the Glossary so it’s now using CakePHP 2.4.6 I’ve made some minor updates to RealityF1 and done the scores for the first race of the season I’ve also done... Read on

Bubblision – Sprint 11 complete & SunUp #14-10

As predicted I didn’t have much time to work on Bubblision during this sprint. I did manage to: Review some of the ad networks (I’m currently thinking of using Google’s AdMob) Work on the final game screen Add the current high score to the main game screen A few other things I did: Added a couple of new awards to Reality F1 Did some work on the Glossary as I found a bug when working... Read on

SunUp #14-09

As expected I spent all of last week working on my fantasy F1 game and launching it for the new season. I’ve had about 100 sign ups in three days which is pretty good. I hope to get a bit more done on Bubblision next week but am committed to doing a few other things on some of the evenings so time will be short. Read on