All posts for the month February, 2017

This week I’ve:

  • Oversteer Racing: adjusted to pit stop menu to account for the fuel still in the car
  • Oversteer Racing: created a circuit metadata object to store data about the track
  • Oversteer Racing: changed tyre grip after pit stop to simulate tyre change
  • Oversteer Racing: refuelled the car during a pit stop based on player selection
  • Oversteer Racing: fixed car damage if requested by the player
  • Oversteer Racing: added some debug code to help determine lap distances and fuel economy
  • Misc: submitted my company accounts
  • Misc: sorted out corporation tax