Archive of posts from May 2014

SunUp #14-21

Had a pretty busy week so only completed a couple of tasks this week: Went to the Unity meet-up and heard a good talk on Shaders Did a bit more research on business banking Created a logo for my company that I’m fairly pleased with… I’m going to review it in a week or so and see if I’m still pleased with it. Read on

One year up

Wow, I can’t believe it’s a year since the first post on my blog. I feel like I should mark the occasion with some nostalgia laden review… Unfortunately I’m not very good at those so the best we can hope for is a vaguely coherent brain dump of the (larger) things I’ve done in the form of a bulleted list: Posted more than 70 times Learned a new programming language C# Begun to get to... Read on

Bubblision – Sprint 16 complete & SunUp #14-20

A few other things have conspired to take up my free time recently so I barely accomplished anything on Bubblision during this sprint: Updated GameAnalytics to version 0.6.2 Updated EveryPlay to version Did some play testing A few other things I did: Upgraded RF1 to Django 1.6.5 Set up a company 🙂 Waiting for a letter from HMRC to register the accounting start date but the company is officially registered and I’ve had the... Read on

SunUp #14-19

Some tasks I’ve completed this week: Upgraded the shop software so it supports PHP 5.4. Helpfully my host produced a zip of the changed files which I could compare with my own changed versions of the files so I could be sure I’d applied the same changes. I’m still stunned that the ZenCart devs haven’t provided an interim release of ZenCart that’s compatible with PHP 5.4. Made some code changes to RF1 so it supports... Read on

Bubblision – Sprint 15 complete & SunUp #14-18

During this sprint I managed to finish a few things on Bubblision: Fixed the jerky motion issue – turned out the problem was my use of FixedUpdate. FixedUpdate updates the display on a fixed time interval which is all well and good except if the FixedUpdate is out of sync with the visual update on the device. If the two are out of sync then the result is jerky motion. The solution is to switch... Read on