Archive of posts with the category 'EC2'

SunUp #17-18

This week I’ve: Oversteer Racing: updated code to remove deprecated API references for level loading Oversteer Racing: updated code for the particle system as some of the current code is deprecated Oversteer Racing: written the latest dev blog Glossary: removed AddThis as it cannot be configured not to set cookies any more RF1: set up Bitbucket Pipelines to run automated tests for RF1 Misc: switched over my backups to the new EC2 instance Misc: drafted a... Read on

SunUp #17-03

This week I’ve: Oversteer Racing: worked on the settings form Oversteer Racing: created a settings manager to control the settings throughout the game Oversteer Racing: linked the settings manager with the test race so we can double-check the effect of the player settings RF1: reviewed the work needed to better handle cancelled races Misc: started researching the best setup to replace my current EC2 backup setup (I’m still intending to keep it in EC2 though) Read on

Bubblision – Sprint 15 complete & SunUp #14-18

During this sprint I managed to finish a few things on Bubblision: Fixed the jerky motion issue – turned out the problem was my use of FixedUpdate. FixedUpdate updates the display on a fixed time interval which is all well and good except if the FixedUpdate is out of sync with the visual update on the device. If the two are out of sync then the result is jerky motion. The solution is to switch... Read on

SunUp #14-11

It’s been an interesting week and I’ve been working on a wide range of things: I’ve moved more of my backups to Amazon EC2 I also wrote some notes on how to set this up so it’s less of a chore next time 😉 I upgraded the Glossary so it’s now using CakePHP 2.4.6 I’ve made some minor updates to RealityF1 and done the scores for the first race of the season I’ve also done... Read on

Bubblision – Sprint 10 complete & SunUp #14-08

As expected, I didn’t have a huge amount of time to spend on Bubblision during this sprint. Tasks completed this sprint: Sorted out the scaling for different screen resolutions Removed the old code for adjusting camera size on the menu screens Created/improved GUIs and screens Home screen Help screen Credits screen Game screen – addition of logo and score etc Added functionality to toggle the sound on and off SunUp #14-08 Spent most of my... Read on

SunUp #14-07

This has been a pretty hectic week and I’ve not got much done on Bubblision. The two tasks I’ve completed are: Upgraded GameAnalytics to 0.5.9 Installed Unity Test Tools The main reason I’ve not got much done is that I’ve been working hard on RF1. The new F1 season is rapidly approaching and it’s the second pre-season test this coming week. I hope to launch the competition after that test and there are a number... Read on

Bubblision – Sprint 9 complete & SunUp #14-06

This has been a bit of a mixed up sprint as I’ve had a lot of other things to do at the same time so I’ve not been able to put in as much time as I’d have liked. Over the next few weeks I’ll launch my fantasy F1 game so that will impinge on the time available for Bubblision too. Tasks completed this sprint: Increased the speed of the restored NPC bubbles an increased... Read on