Archive of posts from October 2014

SunUp #14-42

I didn’t get much time to work on Bubblision this week. However, I did: Do a test upgrade to Django 1.6.8 for RF1 Start work on migrating the AES Glossary from CakePHP to Django I’ve decided that there doesn’t seem to be a good reason to carry on using CakePHP for the AES Glossary so I’m planning on migrating this to Django. I’ve some other projects for the AES site and I just can’t face... Read on

Bubblision – Sprint 27 complete & SunUp #14-41

Having had no time to work on the game last week I managed to find some time this week. I’ve also come across a couple of tricky bugs which, having solved, I’ll blog about separately (when I find the time). Some tasks completed during this sprint: Added ads from AdMob to the game Configured test ads for my devices Made some design changes to the various game screens Update: now blogged about one bug: How to:... Read on

How to: Solve the “Unable to convert classes into dex format” Unity error

I recently came across the following error when trying to build my game in Unity “Unable to convert classes into dex format. See the Console for details.” The console error is pretty long but starts with: Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. C:\Program Files\Java\jdk1.6.0_38\bin\java.exe -Xmx1024M"E:/adt-bundle-windows-x86-20131030/sdk\tools" -Dfile.encoding=UTF8 -jar "E:/unity/Editor/Data/BuildTargetTools/AndroidPlayer\sdktools.jar" - stderr[ UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/common/internal/safeparcel/a; at at at at... Read on

SunUp #14-40

It’s fair to say that I’ve not managed to do any work on Bubblision over the last week. I’ve had a number of other things on and it’s just been one of those weeks. Read on

Bubblision – Sprint 26 complete & SunUp #14-39

Well, this is something of a milestone as I’ve now been working on Bubblision for over a year. It’s quite surprising that I’ve been working on this fairly simple game for that length of time but, in reality, my time-sheet shows I’ve put in a total of 150 hrs (or 12.5 hrs a month) on the game. The truth is that with so many other commitments it’s difficult to find a lot of time to... Read on