Archive of posts with the category 'Alpha'

SunUp #15-17

This week I…  Released an alpha version of Bubblision (v1.1) – the main change is that it has added game functionality allowing players to skip the current player bubble colour. I think it makes the game more fun but I’m worried it’ll make it too easy. More work on the responsive redesign for the shop – almost done now! Upgraded RF1 to use Django 1.8 Began work on changes to RF1 to use the URL... Read on

Bubblision – Sprint 32 complete & SunUp #14-51

Released what I hope will be the final alpha of Bubblision before the initial release. Some tasks completed during this sprint: Fixed a number of minor bugs Updated GameAnalytics and Google Play Services Added privacy policy Updated list of play testers Created (and added) a sound for levelling up Some other things I did: Celebrated Christmas 🙂 Started work on the company website Read on

Bubblision – Sprint 31 complete & SunUp #14-49

The main achievement for this sprint has been releasing a third alpha of Bubblision – this latest alpha introduces the new level system. Some tasks completed during this sprint: Created the level system Changes some of the particle effects Limited power-ups to only showing after level three Record the highest level a player reaches Added a “Paused” message when paused Created a pop-up screen between levels Other tasks: Added a blog post to the company... Read on

Bubblision – Sprint 29 complete & SunUp #14-45

Had another reasonable sprint and made good progress, including releasing the first (and second) Alpha of Bubblision. Some tasks completed during this sprint: Reworked the Google Play Game Services screen Tweaked design of “Log out” button Released the first Alpha of the game to my group of testers (12/11/2014) Auto-submit scores on logging in (feedback) Design tweaks to “Play” button (feedback) Refactored the AdMob integration to fix a bug where an ad might appear on... Read on