PHP

This week I’ve mostly:

  • Glossary: upgraded to CakePHP 2.10.7 now that this has been released following a fix to the bug I’d identified and then tested the fix for in 2.10.6
  • Oversteer Racing: I’ve been working on creating a smoother transition when we change the level of drag or rolling resistance on the cars (for example, when getting a ‘tow’ from the car in front or when off the track). I’m quite pleased how this has turned out as it looks nicer but also allows you to carry speed from following a car when moving out to over take it.
  • Oversteer Racing: fixed a bug causing the car not to suffer damage when colliding with the wall around the edge of the circuit.

This week I’ve:

  • Oversteer Racing: more work on the pit stop UI so players can select the changes to make and see how it affects pit stop duration
  • Oversteer Racing: wrote the latest dev blog
  • Glossary: updated to CakePHP 2.9.5
  • RF1: posted a blog post outlining some changes to the rules for 2017
  • RF1: added functionality to add and delete races which will make administering the game easier if a race is cancelled mid-season

I’ve been on holiday this week so haven’t had much time to do anything. However, I…

  • Updated the Glossary from CakePHP 2.6.3 to 2.7.1. This resulted in a few minor changes to remove some deprecated code but seemed fairly painless (so far).

This week I…

  •  Released an alpha version of Bubblision (v1.1) – the main change is that it has added game functionality allowing players to skip the current player bubble colour. I think it makes the game more fun but I’m worried it’ll make it too easy.
  • More work on the responsive redesign for the shop – almost done now!
  • Upgraded RF1 to use Django 1.8
  • Began work on changes to RF1 to use the URL reverser. The intention is that once this work is done I’ll move the site to SSL only.

SunUp #15-14

I don’t feel that the last week has been particularly productive. All I’ve done is carry on working my way through retrofitting a responsive design to the shop. It’s still not finished but I am at least making progress.