PHP

This week I’ve mostly:

  • Glossary: upgraded to CakePHP 2.10.7 now that this has been released following a fix to the bug I’d identified and then tested the fix for in 2.10.6
  • Oversteer Racing: I’ve been working on creating a smoother transition when we change the level of drag or rolling resistance on the cars (for example, when getting a ‘tow’ from the car in front or when off the track). I’m quite pleased how this has turned out as it looks nicer but also allows you to carry speed from following a car when moving out to over take it.
  • Oversteer Racing: fixed a bug causing the car not to suffer damage when colliding with the wall around the edge of the circuit.

This week I’ve:

  • Oversteer Racing: more work on the pit stop UI so players can select the changes to make and see how it affects pit stop duration
  • Oversteer Racing: wrote the latest dev blog
  • Glossary: updated to CakePHP 2.9.5
  • RF1: posted a blog post outlining some changes to the rules for 2017
  • RF1: added functionality to add and delete races which will make administering the game easier if a race is cancelled mid-season

I’ve been on holiday this week so haven’t had much time to do anything. However, I…

  • Updated the Glossary from CakePHP 2.6.3 to 2.7.1. This resulted in a few minor changes to remove some deprecated code but seemed fairly painless (so far).