Archive of posts with the category 'Glossary'

SunUp – #20-39

This week I:- Glossary: changed the site config to use PHP 7.4 AES: started work on an update to the PDF generating functionality so it uses PHP 7.4 AES: further work locally on a version of the website running under vagrant (to facilitate the move to Jekyll) AES: Migrated some recent changes to the new Jekyll version of the website Read on

SunUp #17-18

This week I’ve: Oversteer Racing: updated code to remove deprecated API references for level loading Oversteer Racing: updated code for the particle system as some of the current code is deprecated Oversteer Racing: written the latest dev blog Glossary: removed AddThis as it cannot be configured not to set cookies any more RF1: set up Bitbucket Pipelines to run automated tests for RF1 Misc: switched over my backups to the new EC2 instance Misc: drafted a... Read on

SunUp #17-11

This week I’ve: RF1: work on prices for components for the 2017 competition RF1: updates to support pit stop strategies where players have picked “6 or more” stops RF1: wrote a new test to verify changes to pit stop calculations RF1: sourced a new image for the home page Glossary: updated to CakePHP 2.9.6 Misc: research for new EC2 instance Read on

SunUp #17-05

This week I’ve: Oversteer Racing: more work on the pit stop UI so players can select the changes to make and see how it affects pit stop duration Oversteer Racing: wrote the latest dev blog Glossary: updated to CakePHP 2.9.5 RF1: posted a blog post outlining some changes to the rules for 2017 RF1: added functionality to add and delete races which will make administering the game easier if a race is cancelled mid-season Read on

SunUp #15-45

This week I… Updated the Glossary to use CakePHP 2.7.5 Updated RF1 to use Django 1.8.6 Oversteer: Tidied up a bit of code in Oversteer Updated Oversteer to allow us to easily toggle between the PS3 controller and the virtual joystick Tagged test scenery objects Stopped constraining the virtual joystick in a circle as this stops us being able to set full throttle and full turn Lots of tweaks to acceleration and deceleration rates Read on

SunUp #15-30

I’ve been on holiday this week so haven’t had much time to do anything. However, I… Updated the Glossary from CakePHP 2.6.3 to 2.7.1. This resulted in a few minor changes to remove some deprecated code but seemed fairly painless (so far). Read on

SunUp #15-10

I’ve not managed to do much this week but I have started work on retrofitting a responsive design to the AES site and Glossary. This is something I’ve wanted to do for a while but Google’s announcement that being mobile-friendly will influence search results has prompted me in to action. Read on

SunUp #15-08

I’m really pleased to announce that Bubblision is now available on SlideMe: Up until now Bubblision has only been on Google Play but over the next few weeks I hope to add Bubblision to some of the other app stores. I also tried to register as a seller on Samsung Galaxy Apps but their site is currently rejecting signups. Bizarrely they set somewhat draconian restrictions on passwords… 6-15 alphanumeric characters but their site currently... Read on

SunUp #15-07

Another busy week but I did manage to: Upgrade the shop to ZenCart 1.5.4 Upgrade the test version of RF1 to Django 1.7.4 Upgrade the Glossary to CakePHP 2.6.1 Reconstructed info for all the blog posts I’ve not done for the last couple of months… the record is now complete 😉 Analyse some stats for Bubblision Read on

SunUp #15-03

The start of the year has been pretty busy and so I’m not expecting to be able to work on many other projects for a bit. However, this week I: Migrated the Glossary to CakePHP 2.6.0 Upgrade RF1 to Django 1.6.10 Set my goals for 2015 Read on

Bubblision – Sprint 30 complete & SunUp #14-47

I started implementing some of the feedback from the alpha testers during this sprint. I’ve not reached the point where I can release a third alpha yet but that’s the main aim for the next sprint. Some tasks completed during this sprint: Moved the GUI for identifying the player bubble below the release point Moved the score text around to improve the look of the game screen Updated Google Play Game Services Started work on... Read on

SunUp #14-42

I didn’t get much time to work on Bubblision this week. However, I did: Do a test upgrade to Django 1.6.8 for RF1 Start work on migrating the AES Glossary from CakePHP to Django I’ve decided that there doesn’t seem to be a good reason to carry on using CakePHP for the AES Glossary so I’m planning on migrating this to Django. I’ve some other projects for the AES site and I just can’t face... Read on

Bubblision – Sprint 24 complete & SunUp #14-35

Some tasks completed during this sprint: Finished the save/load game functionality Game is saved automatically on pause and on exit When opting to play a game you now get a choice or load a saved game or start again Added a setting screen (moved sound and accessibility settings to it) Added code to improve the accessibility of the game Updated RF1 to support double points at the end of the season (also added an integration... Read on

SunUp #14-23

Some of the things I did this week: Finally got the forms for the business bank account from NatWest. Having done the initial sign-up online it’s pretty frustrating to wait two working days for a phone call then three more working days for them to email you forms to print out, complete and post back to them. It’s also the first form I think I’ve ever had to complete that switches back and forth between... Read on

SunUp #14-17

Things I’ve done this week (it’s been a busy one): Went to the Bristol Games Hub Unity Meet-up – really interesting talks and demos. Looking forward to more regular meet-ups. Went to the Bristol Games Hub and Full Indie UK showcase evening – some great games on show. I enjoyed the evening but left feeling a bit demoralised as the games in the showcase were all a lot better than Bubblision. I’d like to be... Read on

SunUp #14-11

It’s been an interesting week and I’ve been working on a wide range of things: I’ve moved more of my backups to Amazon EC2 I also wrote some notes on how to set this up so it’s less of a chore next time 😉 I upgraded the Glossary so it’s now using CakePHP 2.4.6 I’ve made some minor updates to RealityF1 and done the scores for the first race of the season I’ve also done... Read on

Bubblision – Sprint 11 complete & SunUp #14-10

As predicted I didn’t have much time to work on Bubblision during this sprint. I did manage to: Review some of the ad networks (I’m currently thinking of using Google’s AdMob) Work on the final game screen Add the current high score to the main game screen A few other things I did: Added a couple of new awards to Reality F1 Did some work on the Glossary as I found a bug when working... Read on

SunUp #14-03

I’ve still got a fair few things going on so I’ve not got as much done as I’d hoped… Perhaps this will be the trend for the first part of 2014 as the F1 season is just around the corner so I’ll need to start working on RF1. This week I’ve started the following tasks but not completed any: Player bubble collision with power-ups Fix duplicate player bubble bug Other tasks I’ve completed: Updated the... Read on

Bubblision – Sprint 3 complete & SunUp #7

Well, I have to say that I didn’t think I’d complete all the tasks I’d allocated to this sprint. The tasks themselves were a bit tricky and on top of that a combination of people visiting us, the kids having colds and me having to do some unexpected work on another project meant I didn’t have much time to devote to this sprint. That said, I managed to complete the tasks and I’m pleased with... Read on

SunUp #6

For a variety of reasons I’ve not had as much time to devote to my game project as I’d hoped this week. As a result I’m a bit behind where I’d like to be in terms of the current sprint. That said, I still managed to complete a couple of tasks: The non-player bubbles now burst (albeit the particles still needing a lot of work) and are removed from the game area if they reach... Read on

SunUp #4

Set up Pivotal Tracker for Bubblision Added all Bubblision stories to Pivotal Tracker and ordered the majority in the Back log “Nice to have” stories added to the Ice box Set release markers for first Beta version and final release Made read-only Pivotal Tracker dashboard for Bubblision publicly accessible: Default view shows the stories in the “current” sprint and the “back log” but you can access the “Done” and “Ice box” lists too The current velocity is... Read on

SunUp #3

Went to Bristol Games Hub and SW Mobile meetup: Talk from Natalie at Press Space PR Talk from Tomas Rawlings of the Games Hub on how to be an Indie games developer Talk from 100% Indie Demo camp Completed Sprint 1 of Bubblision (tasks this week): Movement of NPC bubbles Further changes to 3D assets including adding glows (lights) Created particle system for bubble bursting Wrote a back dated post on my objectives for Bubblision... Read on

SunUp #2

My second SunUp already, I’ve no idea where that week went…. this week I: Carried on working on the sprint #1 tasks for Bubblision. I think, perhaps ambitiously, I’m ahead of schedule. Went to a meeting of the Bristol Unity Group at the Bristol Games Hub. Read a bit more of Casual Revolution Looked at improving some Apache redirects for the Glossary project. Read on

Glossary – Sprint 3 complete

Sprint tasks review Created a new branch in the git repo Migrated the code Fail – confirm the existing SimpleTest test suite reports no errors Additional task – Migrated test suite to PHPUnit Tested the deployment to a fresh CakePHP 2 install Merged branch into master Moved code into production Complete Read on

Glossary – Sprint 3 start

Story By the end of this sprint we will have migrated the current application from CakePHP 1.3 to CakePHP 2.3. We will have also deployed the new codebase into production. Sprint tasks Create a new branch in the git repo Migrate the code Confirm the existing SimpleTest test suite reports no errors Test the deployment to a fresh CakePHP 2 install Merge branch into master Move code into production Expected duration One – two weeks.... Read on

Glossary – Sprint 2 complete

Sprint tasks review Work out how to extend SimpleTest to a test database with the WebTester Complete – see documentation. Create Integration Tests Created tests for Terms (public and admin functionality) Created tests for Groups (public and admin functionality) Created tests for Links (public and admin functionality) Created tests for other ancilliary models (admin functionality mainly) Complete – tests created Read on

Glossary – Sprint 2 start

Story As a developer I need to be certain that the web front-end of the application works as expected. Sprint tasks Work out how to extend SimpleTest to a test database with the WebTester Create Integration Tests (predominantly Terms, Groups, Links but also including ancillary models) Expected duration Two – three weeks. Read on

Glossary – Sprint 1 complete

Sprint tasks review Migrate existing code to a git repo Complete – Source code moved to my BitBucket account. Install SimpleTest Complete – SimpleTest installed and tested using CakePHP 1.3 core tests. Create Unit Tests (Models and Util component) Created fixtures (needed fixtures for all models) Created tests for Models Created tests for Util component Complete – tests created Read on

Glossary – Sprint 1 start

Story As a developer I need to migrate the current code base from CakePHP 1.3.15 to CakePHP 2.x. In order to do this I need to create missing unit tests as these will allow me to migrate to the new codebase and retest the migrated code. I also want the code to be under version control. Sprint tasks Migrate existing code to a git repo Install SimpleTest – the only test framework supported by CakePHP... Read on