Archives

All posts for the month February, 2016

This week I’ve:

  • RF1: Updated the site to use more HTML5 elements
  • RF1: Bought an SSL certificate and moved the site to https
  • RF1: Created a responsive design to allow the site to work better on mobiles and tablets
  • RF1: Updated some database fields that are deprecated in Django 1.9
  • RF1: Removed references and functionality for reactivating old (pre 2012) accounts

This week I’ve:

  • Oversteer Racing: Fixed a bug detecting the movement of the car around the circuit
  • Oversteer Racing: Tidied up scripts that are no longer used
  • Oversteer Racing: Added new/temporary UI elements for showing position, lap number, best lap and last lap
  • Oversteer Racing: Moved start/finish line to coincide with track texture
  • Presentation: presented my ‘work to date’ on Oversteer Racing at the local Unity Meetup group

This week I’ve:

  • Oversteer Racing: Created a “race director” to manage telemetry data from cars and to store data related to the racing (best laps/sectors, what cars are on track and so on)
  • Oversteer Racing: Written code to count laps and check cars perform a full lap
  • Oversteer Racing: Added colliders to run-off areas and gravel traps etc
  • Oversteer Racing: Reduced car speed when in gravel and run-offs
  • Oversteer Racing: Added a new track texture showing the track limits
  • Oversteer Racing: Started work on an advanced handling model
  • Oversteer Racing: Written code to count laps and check cars perform a full lap

This week I’ve:

  • Web: Launched the landing page for my wife’s new company
  • RF1: Upgraded RF1 to Django 1.8.9
  • Web: Moved some of my sites to use SSL (including this one)
  • Oversteer Racing: Did a bit of house keeping on the Pivotal Tracker board for Oversteer Racing
  • Oversteer Racing: Initial work on the fuel system
  • Oversteer Racing: Initial work on track limits
  • Oversteer Racing: Added messaging and callback system to help track cars