Archive of posts from June 2015

SunUp #15-24

This week I… Upgraded Bubblision to be a Unity 5 project, this included: New version of EchoLogin Core Framework, GameAnalytics, UnityTestTools I had to change some code to work with the new GameAnalytics Unity SDK only to then find it won’t work with Android until later this month Fixed some display issues Fixed some new bugs to prevent code trying to destroy objects that had been destroyed I had to change the mesh renderer on power-ups as... Read on

Announcing my next game: Oversteer Racing

For a few weeks I’ve been eluding to my next game project and doing a little bit of preliminary work (see: SunUp #15-27, SunUp #15-25 and SunUp #15-23) but I’ve not said much about it. Well, the time has come to provide a few more details I think… Introducing… Oversteer Racing Oversteer Racing will be a top-down racer for mobiles and tablets. The racing will be circuit-based with open-wheeled cars but will be entirely fictional and not based... Read on