Archives

All posts for the month February, 2018

This week I’ve:-

  • Oversteer Racing: added extra car sensors to improve the driving of the AI cars and make them more aware of cars near them
  • Oversteer Racing: fixed a bug with the lap counter
  • Oversteer Racing: fixed a bug in the “race director” that meant the player car didn’t always register laps completed
  • Misc: updated MantisBT to 2.11.1

This week I’ve:-

  • RF1: a few minor changes following the upgrade to Django 1.11
  • Oversteer Racing: started work on race strategy for AI cars. Specifically, when the AI cars choose to pit.
  • Oversteer Racing: improved the look of the game by adjusting the graphical settings within Unity.
  • Oversteer Racing: produced a #screenshotsaturday
  • Web: finished uploading details of the AES publications from 2017

This week I’ve been pretty busy but I have:

  • RF1 – upgraded dev site to Django 1.11 (LTS)
  • RF1 – upgraded production site to Django 1.11 (LTS)

This has been an important bit of work as I was using the last LTS release (1.8) and this is end of life in April.