All posts for the month September, 2016

This week I’ve:

  • Oversteer Racing: updated the telemetry scripts to cope with cars going through the pit lane as well as following the track
  • Oversteer Racing: did a bit of research on alternative shaders for lighting the car
  • Oversteer Racing: tried a few new ideas for moving the camera with the intention of fixing some bugs but also making the game look better