Archive of posts from January 2015

SunUp #15-04

Another busy week but I did begin working on a shop upgrade to the latest version of ZenCart (which was released on the 31st December). I don’t really enjoy upgrading ZenCart and you know you’re in for a rough time when the documentation states that its upgrade process “isn’t wrong, it’s just different”. Read on

SunUp #15-03

The start of the year has been pretty busy and so I’m not expecting to be able to work on many other projects for a bit. However, this week I: Migrated the Glossary to CakePHP 2.6.0 Upgrade RF1 to Django 1.6.10 Set my goals for 2015 Read on

Goals for 2015

Following on from setting goals for 2014, I’m going to try and do the same again this year. So, my goals for 2015 are as follows: Get Bubblision in at least one other Android store Create a Bubblision build for iOS Get an early, but playable, build of my next game Do at least one #screenshotsaturday (carried over from 2014) Reduce the number of web sites I look after Read on

2014 Review

At the beginning of 2014 I blogged a list of goals for the coming year. As a year has passed it’s time to review how well I did. Goals for 2014 and how well I did Start a company – DONE 14/05/2014 Ship my first game – DONE 02/01/2015 ( technically two days late but I’m counting that as a success) Do at least one #screenshotsaturday – FAIL Rationalise my side projects – specifically:- Reduce the... Read on

Bubblision development statistics

As Bubblision has now been released I thought I’d share some of the statistics I’ve been keeping throughout the project. As I’ve been using the game to learn how to use Unity and also been working in my spare time the timescales are not indicative of how long it takes to develop this sort of game (unless you’re in a similar situation…). Duration Milestone Date Hours spent Project start 10/07/2013 – First Alpha 13/11/2014 (491... Read on