Archive of posts from December 2014

Bubblision – Sprint 32 complete & SunUp #14-51

Released what I hope will be the final alpha of Bubblision before the initial release. Some tasks completed during this sprint: Fixed a number of minor bugs Updated GameAnalytics and Google Play Services Added privacy policy Updated list of play testers Created (and added) a sound for levelling up Some other things I did: Celebrated Christmas 🙂 Started work on the company website Read on

SunUp #14-50

Some tasks completed during this week: Created a draft privacy policy and updated in game links Fixed a bug with scores not being shown correctly on “level up” screen Fixed a bug causing the “Paused” label to be shown when reloading Made sure the matches required text is updated when loading a game Updated GameAnalytics to version 0.6.8 Upgraded Google Play Game Services to version 0.9.11 Added a different shader to the bubbles from CoreFramework... Read on

Bubblision – Sprint 31 complete & SunUp #14-49

The main achievement for this sprint has been releasing a third alpha of Bubblision – this latest alpha introduces the new level system. Some tasks completed during this sprint: Created the level system Changes some of the particle effects Limited power-ups to only showing after level three Record the highest level a player reaches Added a “Paused” message when paused Created a pop-up screen between levels Other tasks: Added a blog post to the company... Read on