I can’t believe it’s a month since I released Bubblision – time flies! I’ve had some really good feedback and people seem to be enjoying it. As a month has elapsed I thought it worth sharing some of the stats so far.
|Daily Active Users
|Session length (average)
|Session length (max)
|Retention rate (day 1)
So, not setting the world alight but I’m still really pleased with it. I’m also really grateful to everyone who reviewed it.
If you’ve not had a chance to play then check it out here:
As Bubblision has now been released I thought I’d share some of the statistics I’ve been keeping throughout the project.
As I’ve been using the game to learn how to use Unity and also been working in my spare time the timescales are not indicative of how long it takes to develop this sort of game (unless you’re in a similar situation…).
||13/11/2014 (491 days)
||02/01/2015 (541 days)
Average time spent on the project per week: 2.6 hrs.
A breakdown of the time spent on each task.
|App store setup
|Artwork – backgrounds
|Artwork – objects 2D
|Artwork – objects 3D
|Audio – game sound
|Development – Code
|Development – UI
|Other (documentation, testing etc)
Although the above gives a breakdown of how the time has been spent on the project I think it masks some areas. For example, a lot of testing is done while developing and not just as formal testing (in the “Other” section).
Anyway, might be interesting to someone, might not…
We’ll see if this breakdown changes on my next project.