Archive of posts from April 2014

SunUp #14-17

Things I’ve done this week (it’s been a busy one): Went to the Bristol Games Hub Unity Meet-up – really interesting talks and demos. Looking forward to more regular meet-ups. Went to the Bristol Games Hub and Full Indie UK showcase evening – some great games on show. I enjoyed the evening but left feeling a bit demoralised as the games in the showcase were all a lot better than Bubblision. I’d like to be... Read on

Bubblision – Sprint 14 complete & SunUp #14-16

During this sprint I managed to start a few things on Bubblision but didn’t finish any major items: Did some play testing Read a tutorial on integrating Google’s game services and specifically AdMob Made some changes to the shaders I use to improve performance Reduced rigidbody radius of the player bubble Spent a lot of time investigating the jerky motion you can sometimes get on game start up. The issue is intermittent and better/worse at... Read on

SunUp #14-15

Things I’ve done:- Made some changes to how country leagues are displayed in RealityF1 Improved the handling of old but returning players in RealityF1</ul Read on

Bubblision – Sprint 14 start

Sprint stories I’m expecting this to be much more like a normal sprint and I’m hoping to get some good things done. My priorities are:- Write some tests Look at integrating Google Play Services Look at integrating ads More play testing Related to a couple of the things above will be setting up my company and also getting a business bank account. Expected duration Two weeks (ending 20/04/2014) Read on

Bubblision – Sprint 13 complete & SunUp #14-14

I think it’s fair to say that this sprint has been a bit of a disaster in terms of working on Bubblision. I was away for a week and, prior to that, had a number of other projects vying for my attention. As a result I did next to nothing on Bubblision. The few tasks I did do: Updated the Unity Test Tools plugin to the latest version Read some tutorials on Integration testing in... Read on