Archives

All posts for the month October, 2016

This week I:

  • Oversteer Racing: fixed the particle issue introduced when upgrading to Unity 5.4.1 (seems like I was working around a bug in 5.3 that was fixed in 5.4.1, so then my workaround stopped)
  • Oversteer Racing: now using the SpriteLamp shader and a normal map to dynamically light the car sprite
  • Oversteer Racing: started work on the damage model for the car
  • Web: updated RF1 to Django 1.8.15