Archive of posts with the category 'Releases'
This week I…
Created some new promotional screenshots for Bubblision
Released v1.11 of Bubblision (this feature release allows players to skip a bubble by swiping)
Added caching to the Mucky Creature web site
Carried on working on the RF1 link changes
Began work on the first Annual Return for my company
Updated the blog with all the SunUps I’d missed 😉
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This week I…
Made some changes to balance Bubblision now that players can skip a bubble
Released a new alpha version of Bubblision to the testers (v1.11)
Carried on with the RF1 link changes
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This week I… Released an alpha version of Bubblision (v1.1) – the main change is that it has added game functionality allowing players to skip the current player bubble colour. I think it makes the game more fun but I’m worried it’ll make it too easy. More work on the responsive redesign for the shop – almost done now! Upgraded RF1 to use Django 1.8 Began work on changes to RF1 to use the URL... Read on
This week I…
Carried on working on the shop responsive redesign… it’s a laborious process but I’m starting to see the light at the end of the tunnel
Released version 1.01 of Bubblision. This is a bug fix release and mainly addresses the problem with the adverts.
Carried on working on adding swipe support to Bubblision
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Happy New Year!
Some tasks completed during this week:
Released a final alpha of Bubblision
Released the first production version of Bubblision on the Google Play Store!
Prior to release I updated links and dates
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Bubblision, my first game for mobile, has been released and is now on the Google Play Store:
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Released what I hope will be the final alpha of Bubblision before the initial release.
Some tasks completed during this sprint:
Fixed a number of minor bugs
Updated GameAnalytics and Google Play Services
Added privacy policy
Updated list of play testers
Created (and added) a sound for levelling up
Some other things I did:
Celebrated Christmas 🙂
Started work on the company website
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The main achievement for this sprint has been releasing a third alpha of Bubblision – this latest alpha introduces the new level system. Some tasks completed during this sprint: Created the level system Changes some of the particle effects Limited power-ups to only showing after level three Record the highest level a player reaches Added a “Paused” message when paused Created a pop-up screen between levels Other tasks: Added a blog post to the company... Read on
Had another reasonable sprint and made good progress, including releasing the first (and second) Alpha of Bubblision. Some tasks completed during this sprint: Reworked the Google Play Game Services screen Tweaked design of “Log out” button Released the first Alpha of the game to my group of testers (12/11/2014) Auto-submit scores on logging in (feedback) Design tweaks to “Play” button (feedback) Refactored the AdMob integration to fix a bug where an ad might appear on... Read on