Archive of posts with the category 'Web projects'


SunUp – #20-27

This week I:- AES – did a small bit of work on the Jekyll site Misc – improved some of the functionality related to automated backups Misc – worked on a solar powered watering system in my greenhouse Read on

SunUp – #20-19

Another busy week but I have spent some time working on converting one of my sites to use Jekyll. This mainly included updating the work-in-progress site with the latest changes from the live site. I also created a list of tasks to be completed and checked the most recent changes into git. Read on

SunUp – #20-06

This week I’ve: RF1 – upgraded to Django 1.11.28 RF1 – carried on the update work for Django 2.2.x RF1 – debugged a false negative in my test suite that only occurs in a Bitbucket pipeline (appears to be an issue with Bitbucket and not the test suite) Read on

SunUp – #20-05

Another busy week but I have been: RF1 – working on the upgrade to Django 2.2.x Misc – went to a meet-up on cloud deployments and also the Go language Misc – lamenting Britain’s departure from the EU 🙁 Read on

SunUp – #20-01

First SunUp of 2020 and I’ve not got much to show for it… I have made some progress with the custom plugin I’m writing for Jekyll. I have found that the issue that’s been blocking progress for a few weeks is related to the Jekyll cache. Hopefully this will now allow me to make progress again. Read on

SunUp – #19-30

Bit of a busy week and I’ve not done much other than make a few RF1 changes. The main change was to add functionality to disable sign-ups if required. This adds extra maintenance options since previously I could only stop all logins. Read on

SunUp – #19-29

Still having a bit of a holiday but I have done a bit of work in preparation of moving RF1 to a new host. I also had to do a bit of work to resolve an issue caused by an upgrade of operating system by another host. Read on

SunUp – #19-26

This week I’ve:- Oversteer Racing – more work on the routines to handle the end of the race Oversteer Racing – checked that the options in the settings screen affect the game Oversteer Racing – fixed some bugs Oversteer Racing – wrote the latest dev blog RF1 – upgraded to Django 1.11.22 Misc – signed up for another web host to try them out Read on

SunUp – #19-18

This week I’ve:- RF1 – fixed a minor and rare bug that can cause an error in the sign-up process if there were two concurrent requests from the same source RF1 – made an update to the data retention code (for next season) Misc – converted one WordPress site to Jekyll Misc – further research on new web hosts Read on

SunUp – #19-17

Another busy week… all I’ve done is:- Misc – further research on finding new web hosts Misc – set up a Vagrant build for developing Jekyll sites Misc – work on converting some of my WordPress sites to Jekyll Read on

SunUp – #19-08

This time of year I tend to be very focused on RF1 so I’ve largely been working on that: RF1 – Added SSL to the test site RF1 – Redeployed the test site using Python 3.6 and virtualenv RF1 – Created a monitoring page and changed monitoring to point to new page RF1 – Redeployed the production site using Python 3.6 and virtualenv RF1 – switched to using pip-compile for requirements.txt Read on

SunUp – #19-07

This week I’ve: RF1 – upgraded to Django 1.11.20 RF1 – completed work to allow the application to run using Python 3 instead of Python 2.7 RF1 – looked into using virtualenv in production RF1 – updated the code to use a year specific value for the cost of a team change Misc – set up monitoring Read on

SunUp – #19-04

This week I’ve:- Oversteer Racing – updated to Unity 2018.3.1f1 Oversteer Racing – updated rival cars to turn wheels during cornering RF1 – updated to use mysqlclient instead of MySQL-Python RF1 – updated T&Cs for coming season RF1 – updated VagrantFile to use an anonymised and encrypted database during the build Read on

SunUp – #18-46

This week I’ve:- Oversteer Racing – more work on obstacle avoidance Oversteer Racing – changed rival car behaviour so they take defensive lines if followed closely Misc- went to a local Python meet-up Misc – started work to replace some of the functionality for the AES Misc – started a Code Club at a local Primary school   Read on

SunUp – #18-31

This week I’ve: Oversteer Racing: fixed a problem with calculating pit stop time for rival cars related to pit box accuracy Oversteer Racing: fixed an issue that was causing the player UI not to update correctly Oversteer Racing: fixed an issue where rival pit stop duration was calculated incorrectly if fuel was needed Oversteer Racing: fixed an issue where rivals were too eager to stop for fuel Oversteer Racing: wrote the dev blog for July... Read on

SunUp – #18-13

Another busy week, all I’ve managed is: RF1: more work on replacing the Google static charting with chart.js Misc: carried on reading a book about freemium mobile games design Misc: went to ‘Reload, Relive, Replay’ which was awesome Misc: more GDPR stuff Read on

SunUp – #18-07

This week I’ve:- Oversteer Racing: added extra car sensors to improve the driving of the AI cars and make them more aware of cars near them Oversteer Racing: fixed a bug with the lap counter Oversteer Racing: fixed a bug in the “race director” that meant the player car didn’t always register laps completed Misc: updated MantisBT to 2.11.1 Read on

SunUp – #18-05

This week I’ve been pretty busy but I have: RF1 – upgraded dev site to Django 1.11 (LTS) RF1 – upgraded production site to Django 1.11 (LTS) This has been an important bit of work as I was using the last LTS release (1.8) and this is end of life in April. Read on

Testing Django applications with Bitbucket Pipelines and MySQL

If you’re a Bitbucket user then you probably already know about Bitbucket Pipelines. If you’ve not heard of Bitbucket Pipelines then they are Bitbucket’s continuous delivery mechanism. They allow you to run commands, on a new commit for example, to run tests and then deploy your code to production (if you want). I’ve been using Jenkins for a while but wanted to try out Pipelines on one of my Django projects. Specifically I wanted to... Read on

SunUp #17-18

This week I’ve: Oversteer Racing: updated code to remove deprecated API references for level loading Oversteer Racing: updated code for the particle system as some of the current code is deprecated Oversteer Racing: written the latest dev blog Glossary: removed AddThis as it cannot be configured not to set cookies any more RF1: set up Bitbucket Pipelines to run automated tests for RF1 Misc: switched over my backups to the new EC2 instance Misc: drafted a... Read on

SunUp #17-12

This week I’ve: RF1: launched the competition for 2017 RF1: carried on working on a replacement for the charts Glossary: refactored some code that used deprecated gmmktime() Misc: updated AES code to enable the site to run on CentOS 7 and with Apache 2.4 Misc: carried on setting up a new EC2 instance for backups Read on

SunUp #17-11

This week I’ve: RF1: work on prices for components for the 2017 competition RF1: updates to support pit stop strategies where players have picked “6 or more” stops RF1: wrote a new test to verify changes to pit stop calculations RF1: sourced a new image for the home page Glossary: updated to CakePHP 2.9.6 Misc: research for new EC2 instance Read on

SunUp #17-08

This week I’ve: Oversteer Racing: made changes to allow cars to be detected in the pit box if entering higher entry angles Oversteer Racing: added code to track tyre set usage and determine the best tyre set to be used at a stop RF1: reviewed some changes needed to switch to a different charting API Misc: spent some time playing with a microbit Read on

SunUp #17-05

This week I’ve: Oversteer Racing: more work on the pit stop UI so players can select the changes to make and see how it affects pit stop duration Oversteer Racing: wrote the latest dev blog Glossary: updated to CakePHP 2.9.5 RF1: posted a blog post outlining some changes to the rules for 2017 RF1: added functionality to add and delete races which will make administering the game easier if a race is cancelled mid-season Read on

SunUp #17-04

This week I’ve: Oversteer Racing: added opposition skill and advanced handling settings to settings form Oversteer Racing: fixed a bug that meant that reversing in gravel was faster than driving forwards Oversteer Racing: started work on a function to calculate pit stop time based on what the player requests (i.e. if damage is fixed, whether tyres are changed and how much fuel is required) RF1: drafted a blog post on rule changes for the new... Read on

SunUp #17-03

This week I’ve: Oversteer Racing: worked on the settings form Oversteer Racing: created a settings manager to control the settings throughout the game Oversteer Racing: linked the settings manager with the test race so we can double-check the effect of the player settings RF1: reviewed the work needed to better handle cancelled races Misc: started researching the best setup to replace my current EC2 backup setup (I’m still intending to keep it in EC2 though) Read on

SunUp #16-40

This week I: Oversteer Racing: fixed the particle issue introduced when upgrading to Unity 5.4.1 (seems like I was working around a bug in 5.3 that was fixed in 5.4.1, so then my workaround stopped) Oversteer Racing: now using the SpriteLamp shader and a normal map to dynamically light the car sprite Oversteer Racing: started work on the damage model for the car Web: updated RF1 to Django 1.8.15 Read on

SunUp #16-29

This week I’ve: Web: Completed the migration of the AES shop to BluePark Misc: Gave a talk on Continuous Delivery at work Misc: Spent a lot of time revising techie stuff 😉 Read on

SunUp #16-20

This week I’ve: RF1: fixed a minor issue to set ordering of drivers by team not by id (fixes an issue caused by driver moves) Oversteer Racing: Started work on announcement text Oversteer Racing: Created new car textures Oversteer Racing: Further work on particles for smoke and dust Misc: Play tested EVA Spacewalk Emergency VR Read on

SunUp #16-19

This week I’ve: RF1: Upgraded Django to 1.8.13 Oversteer Racing: Reduced the update rate of the UI Oversteer Racing: Updates to change car performance based on tyre grip Oversteer Racing: Started work on particles for smoke and dust Oversteer Racing: Initial work on car engine failures Web: Technical work to help launch the website for my wife’s company Read on

SunUp #16-10

This week I’ve: RF1: fixed a typo and a couple of minor design issues RF1: launched the 2016 competition RF1: upgraded to Django 1.8.10 RF1: Updated the function to count the possibe team permutations to also report on the number of teams containing both top drivers and top teams RF1: Minor styling update Oversteer Racing: Added data for fuel and tyre grip to the temporary UI Oversteer Racing: Removed some magic numbers Oversteer Racing: increased... Read on

SunUp #16-09

This week I’ve: RF1: Updated the site to use more HTML5 elements RF1: Bought an SSL certificate and moved the site to https RF1: Created a responsive design to allow the site to work better on mobiles and tablets RF1: Updated some database fields that are deprecated in Django 1.9 RF1: Removed references and functionality for reactivating old (pre 2012) accounts Read on

SunUp #16-06

This week I’ve: Web: Launched the landing page for my wife’s new company RF1: Upgraded RF1 to Django 1.8.9 Web: Moved some of my sites to use SSL (including this one) Oversteer Racing: Did a bit of house keeping on the Pivotal Tracker board for Oversteer Racing Oversteer Racing: Initial work on the fuel system Oversteer Racing: Initial work on track limits Oversteer Racing: Added messaging and callback system to help track cars Read on

SunUp #15-45

This week I… Updated the Glossary to use CakePHP 2.7.5 Updated RF1 to use Django 1.8.6 Oversteer: Tidied up a bit of code in Oversteer Updated Oversteer to allow us to easily toggle between the PS3 controller and the virtual joystick Tagged test scenery objects Stopped constraining the virtual joystick in a circle as this stops us being able to set full throttle and full turn Lots of tweaks to acceleration and deceleration rates Read on

SunUp #15-20

This week I… Created some new promotional screenshots for Bubblision Released v1.11 of Bubblision (this feature release allows players to skip a bubble by swiping) Added caching to the Mucky Creature web site Carried on working on the RF1 link changes Began work on the first Annual Return for my company Updated the blog with all the SunUps I’d missed 😉 Read on

SunUp #15-17

This week I…  Released an alpha version of Bubblision (v1.1) – the main change is that it has added game functionality allowing players to skip the current player bubble colour. I think it makes the game more fun but I’m worried it’ll make it too easy. More work on the responsive redesign for the shop – almost done now! Upgraded RF1 to use Django 1.8 Began work on changes to RF1 to use the URL... Read on

SunUp #15-10

I’ve not managed to do much this week but I have started work on retrofitting a responsive design to the AES site and Glossary. This is something I’ve wanted to do for a while but Google’s announcement that being mobile-friendly will influence search results has prompted me in to action. Read on

SunUp #15-07

Another busy week but I did manage to: Upgrade the shop to ZenCart 1.5.4 Upgrade the test version of RF1 to Django 1.7.4 Upgrade the Glossary to CakePHP 2.6.1 Reconstructed info for all the blog posts I’ve not done for the last couple of months… the record is now complete 😉 Analyse some stats for Bubblision Read on

SunUp #15-04

Another busy week but I did begin working on a shop upgrade to the latest version of ZenCart (which was released on the 31st December). I don’t really enjoy upgrading ZenCart and you know you’re in for a rough time when the documentation states that its upgrade process “isn’t wrong, it’s just different”. Read on

How to: Create a static copy of a Gallery 2 site

For many years I maintained an instance of Gallery 2 (http://galleryproject.org/) to share some of our photos with family and friends. However, life and technology moves on and I simply don’t have time to maintain the installation of the Gallery software* and couldn’t justify the time to upgrade it to version 3. Similarly, we don’t tend to use it for our photos any more and instead share things via Flickr, Facebook or just plain email.... Read on

SunUp #14-19

Some tasks I’ve completed this week: Upgraded the shop software so it supports PHP 5.4. Helpfully my host produced a zip of the changed files which I could compare with my own changed versions of the files so I could be sure I’d applied the same changes. I’m still stunned that the ZenCart devs haven’t provided an interim release of ZenCart that’s compatible with PHP 5.4. Made some code changes to RF1 so it supports... Read on

SunUp #14-11

It’s been an interesting week and I’ve been working on a wide range of things: I’ve moved more of my backups to Amazon EC2 I also wrote some notes on how to set this up so it’s less of a chore next time 😉 I upgraded the Glossary so it’s now using CakePHP 2.4.6 I’ve made some minor updates to RealityF1 and done the scores for the first race of the season I’ve also done... Read on

SunUp #14-07

This has been a pretty hectic week and I’ve not got much done on Bubblision. The two tasks I’ve completed are: Upgraded GameAnalytics to 0.5.9 Installed Unity Test Tools The main reason I’ve not got much done is that I’ve been working hard on RF1. The new F1 season is rapidly approaching and it’s the second pre-season test this coming week. I hope to launch the competition after that test and there are a number... Read on

SunUp #14-03

I’ve still got a fair few things going on so I’ve not got as much done as I’d hoped… Perhaps this will be the trend for the first part of 2014 as the F1 season is just around the corner so I’ll need to start working on RF1. This week I’ve started the following tasks but not completed any: Player bubble collision with power-ups Fix duplicate player bubble bug Other tasks I’ve completed: Updated the... Read on

SunUp #6

For a variety of reasons I’ve not had as much time to devote to my game project as I’d hoped this week. As a result I’m a bit behind where I’d like to be in terms of the current sprint. That said, I still managed to complete a couple of tasks: The non-player bubbles now burst (albeit the particles still needing a lot of work) and are removed from the game area if they reach... Read on

Game engine review

Recently I’ve been keen to do more games development. It’s something I really enjoy, having written a few Flash games in the past, but not something I get to do at work. With work a little uncertain at the moment it’s also a good time to add to my skills etc and have a bit of fun. Having decided I wanted to get back into games development and specifically mobile gaming on iOS and Android... Read on