For my first game with Unity I want to create a mobile version of my 2003 game Bubblision. It’s basically a casual game and the objective is to prevent four coloured bubbles from bursting for as long as you can. You do this by firing another bubble into the path of one of the coloured bubbles and knocking it away from spikes.
As this will be my first mobile game I don’t have particularly high expectations and my main objectives are:
- Ship
- Learn Unity
- Ship
- Learn C#
- Ship!
So, in a nutshell, the main objective is to ship something…
Other less important objectives:
- Learn about ad networks
- Learn about IAPs
- Get 1,000 downloads within three months of launch