Well, I have to say that I didn’t think I’d complete all the tasks I’d allocated to this sprint. The tasks themselves were a bit tricky and on top of that a combination of people visiting us, the kids having colds and me having to do some unexpected work on another project meant I didn’t have much time to devote to this sprint.
That said, I managed to complete the tasks and I’m pleased with progress. Although you could argue that completing the tasks despite not having much time to work on the project suggests I underestimated what I’d be able to get done in the first place.
The tasks I completed on Bubblision were:
- NPC bubble bursting and removal
- Created artwork for the spikes at the bottom of the playing area
- Particles for the NPC burst
- Created the player bubble asset and randomised the colour
- Launched the player bubble on tap
Aside from all the tasks listed I’ve also created another progress video. This time I did it on a different Windows machine using VLC and it’s turned out ok (albeit with no sound yet). I tried to use Jing on the same machine but the results were as dismal as before so I’m putting this down to the software now and not hardware (as I had before). I won’t attempt to use it again.