Bubblision development statistics

As Bubblision has now been released I thought I’d share some of the statistics I’ve been keeping throughout the project.

As I’ve been using the game to learn how to use Unity and also been working in my spare time the timescales are not indicative of how long it takes to develop this sort of game (unless you’re in a similar situation…).

Duration

Milestone Date Hours spent
Project start 10/07/2013
First Alpha 13/11/2014 (491 days) 169
First Release 02/01/2015 (541 days) 202

Average time spent on the project per week: 2.6 hrs.

Time breakdown

A breakdown of the time spent on each task.

Task Hours Percentage
Analytics 4.25 2.1%
App store setup 3.5 1.7%
Artwork – backgrounds 2.95 1.5%
Artwork – objects 2D 9.75 4.8%
Artwork – objects 3D 2.25 1.1%
Audio – game sound 3 1.5%
Bug fixing 19 9.4%
Development – Code 97.8 48.4%
Development – UI 19.5 9.7%
Third-party setup 19.5 9.7%
Other (documentation, testing etc) 20.55 10.2%

Although the above gives a breakdown of how the time has been spent on the project I think it masks some areas. For example, a lot of testing is done while developing and not just as formal testing (in the “Other” section).

Anyway, might be interesting to someone, might not…

We’ll see if this breakdown changes on my next project.