This week I’ve:
- Oversteer Racing: Created a “race director” to manage telemetry data from cars and to store data related to the racing (best laps/sectors, what cars are on track and so on)
- Oversteer Racing: Written code to count laps and check cars perform a full lap
- Oversteer Racing: Added colliders to run-off areas and gravel traps etc
- Oversteer Racing: Reduced car speed when in gravel and run-offs
- Oversteer Racing: Added a new track texture showing the track limits
- Oversteer Racing: Started work on an advanced handling model
- Oversteer Racing: Written code to count laps and check cars perform a full lap