SunUp #16-07

This week I’ve:

  • Oversteer Racing: Created a “race director” to manage telemetry data from cars and to store data related to the racing (best laps/sectors, what cars are on track and so on)
  • Oversteer Racing: Written code to count laps and check cars perform a full lap
  • Oversteer Racing: Added colliders to run-off areas and gravel traps etc
  • Oversteer Racing: Reduced car speed when in gravel and run-offs
  • Oversteer Racing: Added a new track texture showing the track limits
  • Oversteer Racing: Started work on an advanced handling model
  • Oversteer Racing: Written code to count laps and check cars perform a full lap