Archive of posts from September 2016
This week I:
Oversteer Racing: Upgraded to Unity 5.4.1 (this introduced some issues with layering, playing dust/smoke particles and resized the controls)
Oversteer Racing: fixed layering issues caused by update
Oversteer Racing: re-sized the controls
Oversteer Racing: wrote my first dev blog
Web: updated Glossary to CakePHP 2.9.0
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This week I:
Oversteer Racing: did quite a lot of work on the scripts to control the movement of the camera.
Oversteer Racing: fixed a bug that made the car jitter/shake when reversing
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This week I’ve:
Oversteer Racing: updated the telemetry scripts to cope with cars going through the pit lane as well as following the track
Oversteer Racing: did a bit of research on alternative shaders for lighting the car
Oversteer Racing: tried a few new ideas for moving the camera with the intention of fixing some bugs but also making the game look better
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This week I’ve:
Misc: been really busy at work 🙁
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