This week I’ve:
- Oversteer Racing: added opposition skill and advanced handling settings to settings form
- Oversteer Racing: fixed a bug that meant that reversing in gravel was faster than driving forwards
- Oversteer Racing: started work on a function to calculate pit stop time based on what the player requests (i.e. if damage is fixed, whether tyres are changed and how much fuel is required)
- RF1: drafted a blog post on rule changes for the new season
- Misc: went to the monthly Unity meetup, the talk was on optimisation for VR