SunUp #17-04

This week I’ve:

  • Oversteer Racing: added opposition skill and advanced handling settings to settings form
  • Oversteer Racing: fixed a bug that meant that reversing in gravel was faster than driving forwards
  • Oversteer Racing: started work on a function to calculate pit stop time based on what the player requests (i.e. if damage is fixed, whether tyres are changed and how much fuel is required)
  • RF1: drafted a blog post on rule changes for the new season
  • Misc: went to the monthly Unity meetup, the talk was on optimisation for VR