Archive of posts from February 2017
This week I’ve:
Oversteer Racing: updated the project to Unity 5.5
Oversteer Racing: wrote the latest dev blog
RF1: spent some time looking at charting solutions to replace the deprecated static image Google Chart API
Misc: updated content on the AES site
Misc: went to the local Unity Meet-up
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This week I’ve:
Oversteer Racing: made changes to allow cars to be detected in the pit box if entering higher entry angles
Oversteer Racing: added code to track tyre set usage and determine the best tyre set to be used at a stop
RF1: reviewed some changes needed to switch to a different charting API
Misc: spent some time playing with a microbit
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This week I’ve: Oversteer Racing: adjusted to pit stop menu to account for the fuel still in the car Oversteer Racing: created a circuit metadata object to store data about the track Oversteer Racing: changed tyre grip after pit stop to simulate tyre change Oversteer Racing: refuelled the car during a pit stop based on player selection Oversteer Racing: fixed car damage if requested by the player Oversteer Racing: added some debug code to help... Read on
This week I’ve:
Oversteer Racing: shared the video dev blog more widely
Misc: worked on my company accounts
It’s been a busy week so I’ve not had much time 😉
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