This week I’ve:
- Oversteer Racing: adjusted to pit stop menu to account for the fuel still in the car
- Oversteer Racing: created a circuit metadata object to store data about the track
- Oversteer Racing: changed tyre grip after pit stop to simulate tyre change
- Oversteer Racing: refuelled the car during a pit stop based on player selection
- Oversteer Racing: fixed car damage if requested by the player
- Oversteer Racing: added some debug code to help determine lap distances and fuel economy
- Misc: submitted my company accounts
- Misc: sorted out corporation tax