SunUp – #17-39
This week I’ve:- Oversteer Racing: completed work to track race order and calculate split times Oversteer Racing: started work on adding sensors to the cars to enable them to detect other cars Glossary: upgraded to 2.10.3 Read on
This week I’ve:- Oversteer Racing: completed work to track race order and calculate split times Oversteer Racing: started work on adding sensors to the cars to enable them to detect other cars Glossary: upgraded to 2.10.3 Read on
This week I’ve:- Oversteer Racing: worked on code to track split times between the player car and the cars immediately ahead and behind Oversteer Racing: spent some time fixing some bugs with the timing system Glossary: submitted a bug report to the CakePHP team Read on
This week I’ve: Oversteer Racing: carried on working on code to track progress during the race and to track car positions Glossary: upgraded to CakePHP 2.10.2 Read on
This week I’ve:- Oversteer Racing: changed the colour of the default shadows to better reflect real life Oversteer Racing: adjusted the rate of tyre wear to separate the effects of tyre wear and fuel usage a bit Oversteer Racing: improved the driving of the AI cars to reduce their lap times to within 0.5 – 1s of the player Oversteer Racing: added support for suggested speeds for AI cars Oversteer Racing: started work on code... Read on