This week I’ve:
- Oversteer Racing: fixed a problem with calculating pit stop time for rival cars related to pit box accuracy
- Oversteer Racing: fixed an issue that was causing the player UI not to update correctly
- Oversteer Racing: fixed an issue where rival pit stop duration was calculated incorrectly if fuel was needed
- Oversteer Racing: fixed an issue where rivals were too eager to stop for fuel
- Oversteer Racing: wrote the dev blog for July
- RF1: updated to Django 1.11.15
- Misc: started reading “The DevOps Handbook”