The last week has been pretty busy at home but I still managed to get a reasonable amount done on Bubblision:
- Player bubble burst particles
- Player bubble burst and reinstate
- Instantiate NPC bubbles at run time
- Detect touch position based on game area and not pixel dimensions
- Did a test Android build and checked tap detection
Other things I did:
- It’s the end of the F1 season so I did a number of things to prepare RF1 for the “off season”
- Looked at migrating RF1 to Django 1.6
- Finished the main part of Casual Revolution (although I’m still reading the appendices)