Archive of posts from October 2015
I’ve not had time to do much work on my other projects this week. However I did try changing Oversteer so that the car turning code uses AddRelativeTorque instead of just AddTorque. This hasn’t had much of an effect on the handling so I may revert the change.
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This week I:
Updated Oversteer to use Unity 5.2.1
Added some test scenery
Created a new version of the car control script that combines the acceleration/deceleration code from one script I’ve been working on and uses the code for turning the car from another.
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This week I did…
Further work on car control for Oversteer
Updated the Glossary to use CakePHP 2.7.5
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This week I…
Upgraded RF1 to use Django 1.8.5
Fixed a minor bug on RF1
Updated Oversteer so I can play it with a PS3 controller (which better mimics a phone in terms of input)
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