SunUp – #20-31
This week I: RF1 – upgraded to Django 2.2.15 AES – set up a local copy of the site to make development/migration easier Misc – worked on replacing some of my WordPress sites with Jekyll Read on
This week I: RF1 – upgraded to Django 2.2.15 AES – set up a local copy of the site to make development/migration easier Misc – worked on replacing some of my WordPress sites with Jekyll Read on
Another busy week but I did:- Glossary – updated to CakePHP 2.10.21 RF1 – updated to Django 2.2.13 Read on
This week I’ve:- RF1 – updated to Django 2.2.12 RF1 – fixed a bug in the code for the bot player Read on
Another busy week, but I have: RF1 – launched for the 2020 season RF1 – upgraded to Django 2.2.11 Read on
A busy week but I’ve:- RF1 – further work on the Django 2.2.x upgrade Oversteer Racing – drafted the latest dev blog Misc – started the process to transfer my business bank account Read on
This week I’ve: RF1 – upgraded to Django 1.11.28 RF1 – carried on the update work for Django 2.2.x RF1 – debugged a false negative in my test suite that only occurs in a Bitbucket pipeline (appears to be an issue with Bitbucket and not the test suite) Read on
Another busy week but I did:- RF1 – upgraded to 1.11.27 Misc – carried on work on a custom Jekyll plug-in Read on
This week I’ve: RF1 – updated to Django 1.11.25 Oversteer Racing – wrote latest dev blog Oversteer Racing – worked on the UI to show car position Read on
It’s been yet another busy week but I’ve managed to:- RF1 – upgraded to Django 1.11.24 Oversteer Racing – did some play testing Oversteer Racing – worked on the code to handle the end of the race when the race is won by an NPC. Read on
It’s been a busy week but I’ve: RF1 – upgraded to Django 1.11.23 RF1 – further work to move to a new host Read on
This week I’ve:- Oversteer Racing – more work on the routines to handle the end of the race Oversteer Racing – checked that the options in the settings screen affect the game Oversteer Racing – fixed some bugs Oversteer Racing – wrote the latest dev blog RF1 – upgraded to Django 1.11.22 Misc – signed up for another web host to try them out Read on
This week I’ve: Oversteer Racing – more work on the end of the race and a few bug fixes RF1 – upgraded to Django 1.11.21 Misc – set up a test site for another one of the websites I look after on a new host as I prepare to move the site Read on
This time of year I tend to be very focused on RF1 so I’ve largely been working on that: RF1 – Added SSL to the test site RF1 – Redeployed the test site using Python 3.6 and virtualenv RF1 – Created a monitoring page and changed monitoring to point to new page RF1 – Redeployed the production site using Python 3.6 and virtualenv RF1 – switched to using pip-compile for requirements.txt Read on
This week I’ve: RF1 – upgraded to Django 1.11.20 RF1 – completed work to allow the application to run using Python 3 instead of Python 2.7 RF1 – looked into using virtualenv in production RF1 – updated the code to use a year specific value for the cost of a team change Misc – set up monitoring Read on
This week I’ve: Oversteer Racing: fixed a problem with calculating pit stop time for rival cars related to pit box accuracy Oversteer Racing: fixed an issue that was causing the player UI not to update correctly Oversteer Racing: fixed an issue where rival pit stop duration was calculated incorrectly if fuel was needed Oversteer Racing: fixed an issue where rivals were too eager to stop for fuel Oversteer Racing: wrote the dev blog for July... Read on
This week I’ve: Oversteer Racing: further work on pitstops for rival cars RF1: updated to Django 1.11.14 Misc: started reading “The Phoenix Project” Read on
This week I’ve:- Oversteer Racing: worked on the code for pitstops for AI cars RF1: updated to Django 1.11.13 Misc: moved another website I look after to a new host (in the UK) and also moved the email (mainly for GDPR reasons) Read on
This week I’ve:- RF1: replaced the old charting system with a new one RF1: upgraded to Django 1.11.12 Glossary: upgraded to 2.10.9 Read on
This week I’ve:- RF1: a few minor changes following the upgrade to Django 1.11 Oversteer Racing: started work on race strategy for AI cars. Specifically, when the AI cars choose to pit. Oversteer Racing: improved the look of the game by adjusting the graphical settings within Unity. Oversteer Racing: produced a #screenshotsaturday Web: finished uploading details of the AES publications from 2017 Read on
This week I’ve been pretty busy but I have: RF1 – upgraded dev site to Django 1.11 (LTS) RF1 – upgraded production site to Django 1.11 (LTS) This has been an important bit of work as I was using the last LTS release (1.8) and this is end of life in April. Read on
This week I’ve mostly:- RF1 – got the code running under Django 1.11 RF1 – started work on an upgrade/deployment plan Oversteer Racing – mocked up some designs for the home screen Misc: upgraded MantisBT Read on
This week I’ve: Misc: did my review of 2017 Misc: listed my goals for 2018 Misc: updated my annual zeitgeist RF1: carried on the upgrade work for Django 1.11 Read on
This week I’ve: RF1: I’ve started work on upgrading to Django 1.11 Misc: completed my personal tax return Misc: completed my company accounts and tax return Read on
This week I’ve: Oversteer Racing: worked on the UI for customising the game Oversteer Racing: changed how we handle button input from the UI to make it simpler Misc: created a ‘how to’ post on Testing Django applications with Bitbucket Pipelines and MySQL Read on
If you’re a Bitbucket user then you probably already know about Bitbucket Pipelines. If you’ve not heard of Bitbucket Pipelines then they are Bitbucket’s continuous delivery mechanism. They allow you to run commands, on a new commit for example, to run tests and then deploy your code to production (if you want). I’ve been using Jenkins for a while but wanted to try out Pipelines on one of my Django projects. Specifically I wanted to... Read on
This week I’ve: Oversteer Racing: updated code to remove deprecated API references for level loading Oversteer Racing: updated code for the particle system as some of the current code is deprecated Oversteer Racing: written the latest dev blog Glossary: removed AddThis as it cannot be configured not to set cookies any more RF1: set up Bitbucket Pipelines to run automated tests for RF1 Misc: switched over my backups to the new EC2 instance Misc: drafted a... Read on
This week I’ve: Oversteer Racing: got the pit stop animation the way I want it RF1: upgraded to Django 1.8.18 Glossary: upgraded to CakePHP 2.9.7 Misc: more work on a new EC2 instance, almost ready to use Misc: played around with some NFC tags Read on
This week I: Glossary: updated to 2.9.3 RF1: upgraded Django to 1.8.17 Misc: Did a lot of interview prep Read on
This week I: Oversteer Racing: worked on pit box detection Oversteer Racing: created code to assess position within a pit box Oversteer Racing: did some research on localisation options RF1: upgraded to Django 1.8.16 Read on
This week I: Oversteer Racing: fixed the particle issue introduced when upgrading to Unity 5.4.1 (seems like I was working around a bug in 5.3 that was fixed in 5.4.1, so then my workaround stopped) Oversteer Racing: now using the SpriteLamp shader and a normal map to dynamically light the car sprite Oversteer Racing: started work on the damage model for the car Web: updated RF1 to Django 1.8.15 Read on
This week I’ve: Web: Updated RF1 to Django 1.8.14 Web: Submitted a bug report to Django auth Web: Spent some time trying out Docker (for lightweight set up of a local dev environment) Read on
This week I’ve: RF1: Upgraded Django to 1.8.13 Oversteer Racing: Reduced the update rate of the UI Oversteer Racing: Updates to change car performance based on tyre grip Oversteer Racing: Started work on particles for smoke and dust Oversteer Racing: Initial work on car engine failures Web: Technical work to help launch the website for my wife’s company Read on
This week I’ve: RF1: Updated to Django 1.8.12 Oversteer Racing: More work on the brake induced oversteer physics Read on
This week I’ve: RF1: Updated to Django 1.8.11 Oversteer Racing: Linked fuel and tyre grip to performance so to the consumables affect performance Oversteer Racing: Fixed the direction the car turns when reversing Oversteer Racing: Added an option to enable/disable the tyre wear simulation Read on
This week I’ve: RF1: fixed a typo and a couple of minor design issues RF1: launched the 2016 competition RF1: upgraded to Django 1.8.10 RF1: Updated the function to count the possibe team permutations to also report on the number of teams containing both top drivers and top teams RF1: Minor styling update Oversteer Racing: Added data for fuel and tyre grip to the temporary UI Oversteer Racing: Removed some magic numbers Oversteer Racing: increased... Read on
This week I’ve: RF1: Updated the site to use more HTML5 elements RF1: Bought an SSL certificate and moved the site to https RF1: Created a responsive design to allow the site to work better on mobiles and tablets RF1: Updated some database fields that are deprecated in Django 1.9 RF1: Removed references and functionality for reactivating old (pre 2012) accounts Read on
This week I’ve: Web: Launched the landing page for my wife’s new company RF1: Upgraded RF1 to Django 1.8.9 Web: Moved some of my sites to use SSL (including this one) Oversteer Racing: Did a bit of house keeping on the Pivotal Tracker board for Oversteer Racing Oversteer Racing: Initial work on the fuel system Oversteer Racing: Initial work on track limits Oversteer Racing: Added messaging and callback system to help track cars Read on
This week I’ve: Upgraded RF1 to Django 1.8.8 Did my tax return Started work on my company accounts Updated Glossary for 2016 date change Moved Oversteer 2D to Git Worked on 2D car physics Read on
This week I… Updated the Glossary to use CakePHP 2.7.5 Updated RF1 to use Django 1.8.6 Oversteer: Tidied up a bit of code in Oversteer Updated Oversteer to allow us to easily toggle between the PS3 controller and the virtual joystick Tagged test scenery objects Stopped constraining the virtual joystick in a circle as this stops us being able to set full throttle and full turn Lots of tweaks to acceleration and deceleration rates Read on
This week I… Upgraded RF1 to use Django 1.8.5 Fixed a minor bug on RF1 Updated Oversteer so I can play it with a PS3 controller (which better mimics a phone in terms of input) Read on
This week I… Upgraded RF1 to use Django 1.8.4 Went to the Unity meet-up group and tried out a Samsung Gear VR More work on car physics – now trying out wheel colliders Read on
This week I… Upgraded Django to 1.8.3 Code fixes to RF1 to handle cancelled races Read on
This week I… Finally deployed the link fixes to RF1 🙂 Upgraded RF1 to use Django 1.8.2 Started some preliminary artwork for my next Unity game Read on