Goals for 2016

My goals for 2016 are as follows:

  1. Reach either “first playable” or “Beta” status with my next game (or better ;-))
  2. Do at least two #screenshotsaturday’s (carried over from 2014 and 2015)
  3. Do at least one presentation/talk about my games
  4. Find more time to work on my own projects