This week I’ve:
- Oversteer Racing: Fixed a bug detecting the movement of the car around the circuit
- Oversteer Racing: Tidied up scripts that are no longer used
- Oversteer Racing: Added new/temporary UI elements for showing position, lap number, best lap and last lap
- Oversteer Racing: Moved start/finish line to coincide with track texture
- Presentation: presented my ‘work to date’ on Oversteer Racing at the local Unity Meetup group