SunUp #16-13
This week I’ve: Oversteer Racing: Created pedal and steering wheel art assets Web: Installed recurring billing module in the online shop for my wife’s company Misc: Went to the local Unity Meetup Read on
This week I’ve: Oversteer Racing: Created pedal and steering wheel art assets Web: Installed recurring billing module in the online shop for my wife’s company Misc: Went to the local Unity Meetup Read on
This week I’ve: RF1: Replaced some hardcoded info on a page with a variable as the value changes between seasons Oversteer Racing: Did a bit of code tidying Read on
This week I’ve: RF1: Updated to Django 1.8.11 Oversteer Racing: Linked fuel and tyre grip to performance so to the consumables affect performance Oversteer Racing: Fixed the direction the car turns when reversing Oversteer Racing: Added an option to enable/disable the tyre wear simulation Read on
This week I’ve: RF1: fixed a typo and a couple of minor design issues RF1: launched the 2016 competition RF1: upgraded to Django 1.8.10 RF1: Updated the function to count the possibe team permutations to also report on the number of teams containing both top drivers and top teams RF1: Minor styling update Oversteer Racing: Added data for fuel and tyre grip to the temporary UI Oversteer Racing: Removed some magic numbers Oversteer Racing: increased... Read on