Archive of posts from April 2016
This week I’ve:
Oversteer Racing: Added code to increase tyre wear when the car slides
Oversteer Racing: Created an initial implementation of power induced oversteer
Oversteer Racing: Updated brake and power oversteer so that these are affected by grip levels
Oversteer Racing: Removed some unused scripts
Read on
This week I’ve:
Oversteer Racing: Finished the first implementation of brake induced oversteer
Oversteer Racing: Moved tyre grip and fuel usage ‘solvers’ to separate methods
Web: Design and CSS work for my wife’s company
Read on
This week I’ve:
RF1: Updated to Django 1.8.12
Oversteer Racing: More work on the brake induced oversteer physics
Read on
This week I’ve:
Oversteer Racing: More work on pedal and steering wheel art assets
Oversteer Racing: Started work on the advanced handling model (just brake induced oversteer so far)
Web: Additional work on the recurring billing module for my wife’s company
Read on