Archive of posts from December 2013


Bubblision – Sprint 7 start

Sprint stories Randomly show power-ups to player Detect player bubble collision with power-up Create app icon Expected duration Two weeks (ending 12/01/2014) As this is the first sprint of the New Year I might also blog about some New Year resolutions. Read on

Bubblision – Sprint 6 complete & SunUp #13

This sprint was disrupted as the last week coincided with Christmas so I didn’t get to spend as much time on the game as I’d hoped. However, I did complete a reasonable number of tasks although didn’t finish some of the big tasks associated with “power-ups”. Tasks completed this sprint: Decide on power-up types Create icons for power-ups Show score in game screen Populate remaining scenes with GUI etc Game GUI – score Store player... Read on

SunUp #12

Last week I completed the following tasks, it was a pretty good week but (as mentioned when I started this sprint) it’s likely to be cut short due to Christmas etc. Decide on power-up types Create icons for power-ups Show score in game screen Populate remaining scenes with GUI etc Game GUI – score Store player data Add points graphics Game score on final screen Read on

Bubblision – Sprint 6 start

Sprint stories Decide on power-up types Create icons for power-ups Randomly show power-ups to player Detect player bubble collision with power-up Show score in game screen Populate remaining scenes with GUI etc Expected duration Two weeks (ending 29/12/2013) Although I expect the sprint to last two weeks I think it’s fair to say that the festive period will have an impact on how much I get done. I’m hoping to get the game to a... Read on

Bubblision – Sprint 5 complete & SunUp #11

Well, Sprint 5 actually went rather well, so well in fact that I completed all the tasks I’d assigned to the sprint and also a few more besides. One of the tasks I hadn’t planned to complete this sprint was implementing analytics on the game. Mobile games track a lot of data about how players use their games (whether the player realises it or not) and this guides a lot of the decisions about how... Read on

SunUp #10

The last week I completed the following tasks on Bubblision: Add sound for NPC bubble collisions Add sound for player bubble burst Add sound for NPC bubble burst Add sound for collision between player and NPC bubble Slow down NPC bubbles if colour matches colliding player Regular readers might realise that the above represents all the tasks for sprint 5… so next week I’ll be working on the next tasks in the list. Other things... Read on

Bubblision – Sprint 5 start

Sprint stories Add sound for NPC bubble collisions Add sound for player bubble burst Add sound for NPC bubble burst Add sound for collision between player and NPC bubble Slow down NPC bubbles if colour matches colliding player Expected duration Two weeks (ending 15/12/2013) Read on

Bubblision – Sprint 4 complete & SunUp #9

Wow, these sprints are rattling along! It’s the end of Sprint 4 already and I completed all the stories. Towards the end of the sprint I came across a rather frustrating issue with the collisions in the game but this turned out to be something I’d overlooked and easy to fix… albeit after spending a couple of hours researching Unity’s collision detection and reviewing all my code. I’ll write a blog post about that separately... Read on