Archive of posts from April 2014
Things I’ve done this week (it’s been a busy one): Went to the Bristol Games Hub Unity Meet-up – really interesting talks and demos. Looking forward to more regular meet-ups. Went to the Bristol Games Hub and Full Indie UK showcase evening – some great games on show. I enjoyed the evening but left feeling a bit demoralised as the games in the showcase were all a lot better than Bubblision. I’d like to be... Read on
Sprint stories
My priorities for this sprint are:-
Fix the jerky motion bug
Write some tests
Integrate ads (once the company is set up)
More play testing
Expected duration
Two weeks (ending 04/05/2014)
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During this sprint I managed to start a few things on Bubblision but didn’t finish any major items: Did some play testing Read a tutorial on integrating Google’s game services and specifically AdMob Made some changes to the shaders I use to improve performance Reduced rigidbody radius of the player bubble Spent a lot of time investigating the jerky motion you can sometimes get on game start up. The issue is intermittent and better/worse at... Read on
Things I’ve done:-
Made some changes to how country leagues are displayed in RealityF1
Improved the handling of old but returning players in RealityF1</ul
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Sprint stories
I’m expecting this to be much more like a normal sprint and I’m hoping to get some good things done.
My priorities are:-
Write some tests
Look at integrating Google Play Services
Look at integrating ads
More play testing
Related to a couple of the things above will be setting up my company and also getting a business bank account.
Expected duration
Two weeks (ending 20/04/2014)
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I think it’s fair to say that this sprint has been a bit of a disaster in terms of working on Bubblision. I was away for a week and, prior to that, had a number of other projects vying for my attention. As a result I did next to nothing on Bubblision. The few tasks I did do: Updated the Unity Test Tools plugin to the latest version Read some tutorials on Integration testing in... Read on