Archive of posts from August 2014
Some of the things I did this week:
Finished the save and load game functionality
Made the behaviour of the last NPC bubble a bit less erratic 😉
Added code to number the NPC bubbles as part of the changes required to improve the accessibility of the game
Finished reading Jacked: The unauthorized behind-the-scenes story of Grand Theft Auto (4/5)
Started reading Theory of Fun for Game Design
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Sprint stories
My priorities for this sprint are:-
Finish save game functionality
Add a settings screen
Improve accessibility
Write some more tests
Other things:-
Sign up for an ad network
Expected duration
Two weeks (ending 07/09/2014)
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Some tasks completed during this sprint: Added some code to try and fix the overlapping NPC bubble bug Added sound for erratic movement of the final bubble Made a good start on adding save game functionality Finished reading Free: How today’s smartest businesses profit by giving something for nothing (4/5) Started reading Jacked: The unauthorized behind-the-scenes story of Grand Theft Auto Unfortunately I couldn’t make the Unity Meet-up this month (something came up at the... Read on
Some of the things I did this week:
Added some code to try and fix the overlapping NPC bubble bug
Added sound for erratic movement of the final bubble
Finished reading Free: How today’s smartest businesses profit by giving something for nothing (4/5)
Started reading Jacked: The unauthorized behind-the-scenes story of Grand Theft Auto
Read on
Sprint stories My priorities for this sprint are:- Solve bubble overlapping bug Add a settings screen Improve accessibility Add save game functionality Write some more tests Other things:- Sign up for an ad network Expected duration Two weeks (ending 24/08/2014) Extra notes I’m hoping to demo the latest build of the game at the next Unity group meet-up and I’m also doing a “code club” on Unity at work at the end of this sprint…... Read on
Some tasks completed during this sprint:
Show players the colour the next player bubble will be
Investigated bubble overlapping bug
Made the remaining bubble in a single bubble remaining scenario more erratic in its movement
Destroy player bubble if a power-up is hit (user feedback)
Read more of Free: How today’s smartest businesses profit by giving something for nothing
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I’ve been on holiday so the only relevant thing I did this week was:
Read more of Free: How today’s smartest businesses profit by giving something for nothing
Read on