Archive of posts from September 2014
To be honest it’s been an absolutely rubbish week and, due to a number of other things, I’ve not really felt like doing much on Bubblision. That said, I did implement a fix for the over-lapping bug and I’m hoping this solves the issue. Basically I’ve had to give up with better ways of improving how we detect collisions (this didn’t appear to be a problem anyway) and have taken a more direct approach to... Read on
Sprint stories
My priorities for this sprint are:-
Fix the over-lapping bug
Fix the over-lapping bug …
Fix the over-lapping bug ……
if there’s time… start implementing ads
Expected duration
Two weeks (ending 05/10/2014)
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Probably the biggest achievement this sprint was to show the latest build of the game at the Unity meet-up. I had to do a web-player build but the demo seemed to go ok… well, no-one laughed… so I’ll count that as a success. I got some good feedback regarding making the game more testing when only one NPC bubble is in play and some other helpful comments (including on the changes I’d made to improve... Read on
Some of the things I did this week:
Added trails to NPC bubbles at higher colour streaks
Signed up to AdMob
Did a Web build of the game so I could show it at the Unity Meet-up tomorrow…. eek
Finished reading Theory of Fun for Game Design (3/5)
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Sprint stories
My priorities for this sprint are:-
Add trails to NPC bubbles based on colour streak size
Sign up for AdMob
Write some more tests
Other things
Present the game at the next Unity Meet-up
Expected duration
Two weeks (ending 22/09/2014)
Read on
Some tasks completed during this sprint: Finished the save/load game functionality Game is saved automatically on pause and on exit When opting to play a game you now get a choice or load a saved game or start again Added a setting screen (moved sound and accessibility settings to it) Added code to improve the accessibility of the game Updated RF1 to support double points at the end of the season (also added an integration... Read on