Archive of posts from September 2014


SunUp #14-38

To be honest it’s been an absolutely rubbish week and, due to a number of other things, I’ve not really felt like doing much on Bubblision. That said, I did implement a fix for the over-lapping bug and I’m hoping this solves the issue. Basically I’ve had to give up with better ways of improving how we detect collisions (this didn’t appear to be a problem anyway) and have taken a more direct approach to... Read on

Bubblision – Sprint 25 complete & SunUp #14-37

Probably the biggest achievement this sprint was to show the latest build of the game at the Unity meet-up. I had to do a web-player build but the demo seemed to go ok… well, no-one laughed… so I’ll count that as a success. I got some good feedback regarding making the game more testing when only one NPC bubble is in play and some other helpful comments (including on the changes I’d made to improve... Read on

SunUp #14-36

Some of the things I did this week: Added trails to NPC bubbles at higher colour streaks Signed up to AdMob Did a Web build of the game so I could show it at the Unity Meet-up tomorrow…. eek Finished reading Theory of Fun for Game Design (3/5) Read on

Bubblision – Sprint 24 complete & SunUp #14-35

Some tasks completed during this sprint: Finished the save/load game functionality Game is saved automatically on pause and on exit When opting to play a game you now get a choice or load a saved game or start again Added a setting screen (moved sound and accessibility settings to it) Added code to improve the accessibility of the game Updated RF1 to support double points at the end of the season (also added an integration... Read on