Archive of posts from January 2018
This week I’ve mostly: Glossary: upgraded to CakePHP 2.10.7 now that this has been released following a fix to the bug I’d identified and then tested the fix for in 2.10.6 Oversteer Racing: I’ve been working on creating a smoother transition when we change the level of drag or rolling resistance on the cars (for example, when getting a ‘tow’ from the car in front or when off the track). I’m quite pleased how this... Read on
This week I’ve mostly:-
RF1 – got the code running under Django 1.11
RF1 – started work on an upgrade/deployment plan
Oversteer Racing – mocked up some designs for the home screen
Misc: upgraded MantisBT
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This week I’ve:
Misc: did my review of 2017
Misc: listed my goals for 2018
Misc: updated my annual zeitgeist
RF1: carried on the upgrade work for Django 1.11
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My goals for 2018 are:
Reach a minimum of “beta” status with Oversteer Racing
Do at least three #screenshotsaturdays
Set aside some dedicated time each week to work on my own projects
Read 10 books
Tweet at least 15 times about Oversteer Racing
Make a kit… mainly because I haven’t made one for almost 30 years and I fancy making one
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Back in January 2017 I set some goals for myself for the coming year… it’s now time to see how I did: Reach a minimum of “Beta” status with my next game (or better ;-)) and get it out to my playtesters – FAIL, huge FAIL, I’m nowhere near BETA status Do at least two #screenshotsaturday’s again – I managed one (22/04/2017) so PARTIAL Find more time to work on my own projects – PARTIAL Be... Read on
This week I’ve:
RF1: I’ve started work on upgrading to Django 1.11
Misc: completed my personal tax return
Misc: completed my company accounts and tax return
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